weatherless...................75.88102% offense.......................40.70482% hyperoffense..................29.52904% balance.......................23.80106% hail.......................... 9.89331% sand.......................... 8.29292% voltturn...................... 6.97812% sun........................... 5.14603% semistall..................... 3.32471% monotype...................... 2.94213% stall......................... 2.64037% choice........................ 2.29551% rain.......................... 2.03147% hailoffense................... 1.70277% monoice....................... 1.42796% sunoffense.................... 1.37946% multiweather.................. 1.20164% sandoffense................... 1.00765% trickroom..................... 0.75978% tailwind...................... 0.75978% sandstall..................... 0.58196% rainoffense................... 0.48497% mononormal.................... 0.47419% monowater..................... 0.23171% monobug....................... 0.22632% tricksun...................... 0.12932% monopsychic................... 0.10238% hailstall..................... 0.10238% monosteel..................... 0.07544% trickhail..................... 0.07005% monoelectric.................. 0.07005% monoground.................... 0.06466% monodark...................... 0.06466% monoghost..................... 0.05389% monodragon.................... 0.04850% dragmag....................... 0.03772% monofire...................... 0.03772% monofighting.................. 0.03233% monograss..................... 0.02694% monopoison.................... 0.02694% monofairy..................... 0.02694% monorock...................... 0.01617% monoflying.................... 0.01617% rainstall..................... 0.00539% Stalliness (mean: -0.448) -2.0|######## |############# -1.5|################ |####################### -1.0|####################### |############################## -0.5|################## |####################### 0.0|#################### |################# +0.5|############### |########## +1.0|###### |#### +1.5|## |## +2.0|# |# +2.5| | +3.0| |# more negative = more offensive, more positive = more stall one # = 0.43%