weatherless...................77.49102% offense.......................39.00409% hyperoffense..................28.41073% balance.......................25.76758% hail.......................... 8.87556% voltturn...................... 7.92748% sand.......................... 7.68313% sun........................... 4.83101% semistall..................... 3.67596% stall......................... 3.14164% monotype...................... 2.54507% choice........................ 2.37398% rain.......................... 2.07270% hailoffense................... 1.52927% monoice....................... 1.34619% sunoffense.................... 1.20481% sandoffense................... 0.97109% tailwind...................... 0.95009% multiweather.................. 0.90685% trickroom..................... 0.74983% sandstall..................... 0.72516% rainoffense................... 0.41445% mononormal.................... 0.35978% monowater..................... 0.24596% monobug....................... 0.17974% tricksun...................... 0.13992% hailstall..................... 0.09637% monopsychic................... 0.06989% monosteel..................... 0.05928% trickhail..................... 0.05481% monodark...................... 0.05100% monoground.................... 0.04446% monoelectric.................. 0.04365% monoghost..................... 0.04081% monodragon.................... 0.03126% monofire...................... 0.02693% monofairy..................... 0.02337% monofighting.................. 0.02288% dragmag....................... 0.02138% monoflying.................... 0.01570% monograss..................... 0.01553% monopoison.................... 0.01435% monorock...................... 0.01073% rainstall..................... 0.00585% Stalliness (mean: -0.396) -2.0|######### |############ -1.5|############### |#################### -1.0|#################### |############################## -0.5|############### |###################### 0.0|#################### |################# +0.5|################ |############ +1.0|###### |#### +1.5|## |## +2.0|## |# +2.5| | +3.0| |# more negative = more offensive, more positive = more stall one # = 0.44%