weatherless...................91.56566% offense.......................55.41826% hyperoffense..................27.05363% balance.......................16.85769% voltturn...................... 6.95064% sun........................... 4.58927% monotype...................... 1.64071% sand.......................... 1.49626% hail.......................... 1.31728% rain.......................... 1.22778% sunoffense.................... 1.14457% trickroom..................... 0.71909% semistall..................... 0.55580% rainoffense................... 0.29203% monodark...................... 0.25121% monowater..................... 0.21196% hailoffense................... 0.21196% multiweather.................. 0.19312% choice........................ 0.17899% monobug....................... 0.17428% mononormal.................... 0.16015% trapper....................... 0.15387% monofire...................... 0.12874% sandoffense................... 0.12560% stall......................... 0.11461% monofighting.................. 0.11147% monopsychic................... 0.10362% monograss..................... 0.09734% dragmag....................... 0.09106% monoground.................... 0.08478% monoice....................... 0.07379% monopoison.................... 0.06123% monoghost..................... 0.05966% monosteel..................... 0.05338% monorock...................... 0.05024% monofairy..................... 0.04553% tricksand..................... 0.03611% tricksun...................... 0.02983% monoflying.................... 0.02826% monoelectric.................. 0.02512% sandstall..................... 0.02355% tailwind...................... 0.02198% monodragon.................... 0.02041% gravity....................... 0.00942% rainstall..................... 0.00628% hailstall..................... 0.00157% Stalliness (mean: -0.612) |# -2.0|### |####### -1.5|############ |################## -1.0|######################## |########################### -0.5|############################## |####################### 0.0|#################### |############ +0.5|####### |## +1.0|# | more negative = more offensive, more positive = more stall one # = 0.54%