weatherless...................93.27672% offense.......................56.53308% balance.......................27.97019% hyperoffense..................15.26319% voltturn......................12.74865% sun........................... 5.69940% sunoffense.................... 1.04243% trickroom..................... 0.98604% sand.......................... 0.43868% hail.......................... 0.43037% monotype...................... 0.28888% semistall..................... 0.23120% rain.......................... 0.20583% trapper....................... 0.18173% tricksand..................... 0.07369% monodark...................... 0.07005% monofire...................... 0.05822% monobug....................... 0.05409% multiweather.................. 0.05047% rainoffense................... 0.04420% monofighting.................. 0.03483% monowater..................... 0.02956% monograss..................... 0.02132% dragmag....................... 0.01854% hailoffense................... 0.01664% choice........................ 0.01282% monofairy..................... 0.00657% sandoffense................... 0.00429% monopoison.................... 0.00394% tailwind...................... 0.00372% mononormal.................... 0.00308% monopsychic................... 0.00256% stall......................... 0.00234% gravity....................... 0.00199% monoghost..................... 0.00180% monosteel..................... 0.00115% monoground.................... 0.00067% monoelectric.................. 0.00049% monodragon.................... 0.00031% monoice....................... 0.00021% monoflying.................... 0.00021% tricksun...................... 0.00020% monorock...................... 0.00004% hailstall..................... 0.00001% sandstall..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.392) | -2.0| |#### -1.5|##### |########## -1.0|########### |################## -0.5|############################## |####################### 0.0|######################## |############### +0.5|########## |## +1.0|# | more negative = more offensive, more positive = more stall one # = 0.66%