weatherless...................93.65075% hyperoffense..................70.02165% offense.......................15.83663% balance....................... 6.99376% sand.......................... 6.00852% voltturn...................... 5.86291% stall......................... 5.31337% sandstall..................... 2.14604% semistall..................... 1.83459% monotype...................... 1.64199% trickroom..................... 0.88506% monofighting.................. 0.48451% sandoffense................... 0.47460% monobug....................... 0.42651% gravity....................... 0.35960% hail.......................... 0.34073% monoice....................... 0.27469% monopsychic................... 0.16078% monorock...................... 0.10445% monoghost..................... 0.10421% monoground.................... 0.08605% monowater..................... 0.00079% rainoffense................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monofire...................... 0.00000% sunoffense.................... 0.00000% multiweather.................. 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% monofairy..................... 0.00000% rain.......................... 0.00000% choice........................ 0.00000% hailoffense................... 0.00000% mononormal.................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% sun........................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -1.333) -2.0|############################## |## -1.0|# |## 0.0|####### |# +1.0| |# +2.0|## | +3.0| more negative = more offensive, more positive = more stall one # = 2.16%