weatherless...................80.87759% balance.......................51.93367% offense.......................21.02339% semistall.....................19.10894% sand..........................15.16795% voltturn...................... 8.95292% stall......................... 5.92314% rain.......................... 2.94721% hyperoffense.................. 2.01085% trickroom..................... 1.84217% sun........................... 1.77574% sandstall..................... 1.43141% multiweather.................. 0.61173% dragmag....................... 0.59424% monotype...................... 0.34425% monograss..................... 0.31308% sandoffense................... 0.09792% sunoffense.................... 0.05957% rainoffense................... 0.03358% hail.......................... 0.02567% tricksand..................... 0.01451% monoghost..................... 0.01252% monodragon.................... 0.00936% mononormal.................... 0.00563% monofire...................... 0.00142% monodark...................... 0.00079% monowater..................... 0.00060% monopoison.................... 0.00040% monobug....................... 0.00022% hailoffense................... 0.00015% monoelectric.................. 0.00011% monopsychic................... 0.00009% monorock...................... 0.00008% monosteel..................... 0.00002% monofighting.................. 0.00001% monofairy..................... 0.00000% rainstall..................... 0.00000% choice........................ 0.00000% monoflying.................... 0.00000% tailwind...................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% Stalliness (mean: 0.484) -2.0| | -1.5|## |# -1.0|### |###### -0.5|######### |############### 0.0|########### |############################ +0.5|############################## |######################## +1.0|########### |########################### +1.5|###### |### +2.0|### |## +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.55%