weatherless...................89.26458% offense.......................35.47319% balance.......................32.03271% hyperoffense..................17.01188% stall......................... 9.56148% voltturn...................... 8.39960% sand.......................... 7.74135% semistall..................... 5.92074% trickroom..................... 4.93301% hail.......................... 2.22325% trickhail..................... 1.41271% sandstall..................... 0.64370% sun........................... 0.58819% monotype...................... 0.56158% dragmag....................... 0.29909% choice........................ 0.28608% rain.......................... 0.20951% monopoison.................... 0.18768% sunoffense.................... 0.15441% hailstall..................... 0.09008% mononormal.................... 0.06214% tailwind...................... 0.05609% monodragon.................... 0.03523% monoice....................... 0.03503% monosteel..................... 0.03429% gravity....................... 0.03181% tricksand..................... 0.02884% monodark...................... 0.02804% multiweather.................. 0.02687% monorock...................... 0.02525% monoelectric.................. 0.02400% monoghost..................... 0.02143% monoflying.................... 0.01997% monobug....................... 0.01965% monofire...................... 0.01954% monograss..................... 0.01841% rainoffense................... 0.01619% sandoffense................... 0.01528% hailoffense................... 0.01383% monoground.................... 0.01047% monofairy..................... 0.00958% monowater..................... 0.00675% monofighting.................. 0.00598% sunstall...................... 0.00234% monopsychic................... 0.00097% trapper....................... 0.00001% allweather.................... 0.00000% Stalliness (mean: 0.028) -2.0|#### |############### -1.0|#################### |############################## 0.0|############################## |######################## +1.0|############ |######## +2.0|###### |### +3.0|# |## more negative = more offensive, more positive = more stall one # = 0.65%