weatherless...................93.39049% offense.......................45.31788% balance.......................34.77618% hyperoffense..................13.08035% semistall..................... 4.59546% rain.......................... 3.31631% stall......................... 2.23013% sand.......................... 2.10765% voltturn...................... 1.68820% trickroom..................... 1.26990% monotype...................... 0.82041% hail.......................... 0.78575% rainoffense................... 0.61126% sun........................... 0.42869% choice........................ 0.36630% sandstall..................... 0.26114% monoice....................... 0.14906% monobug....................... 0.14675% trickrain..................... 0.13866% monorock...................... 0.13866% sunoffense.................... 0.13057% monopsychic................... 0.12364% mononormal.................... 0.11671% gravity....................... 0.09706% sandoffense................... 0.06355% monowater..................... 0.06240% hailoffense................... 0.04738% monoelectric.................. 0.04738% monograss..................... 0.04622% monoflying.................... 0.03813% monoghost..................... 0.03120% monofighting.................. 0.03004% multiweather.................. 0.02889% monofairy..................... 0.02773% monoground.................... 0.01387% monodark...................... 0.01271% monopoison.................... 0.01040% monosteel..................... 0.01040% dragmag....................... 0.00809% monofire...................... 0.00809% monodragon.................... 0.00578% hailstall..................... 0.00578% tricksand..................... 0.00462% rainstall..................... 0.00347% trickhail..................... 0.00116% Stalliness (mean: -0.144) -2.0|# |#### -1.5|####### |########### -1.0|################# |######################## -0.5|############################ |########################### 0.0|############################## |########################## +0.5|################### |############## +1.0|######## |##### +1.5|## |## +2.0|# | +2.5| |# +3.0| more negative = more offensive, more positive = more stall one # = 0.44%