weatherless...................93.52061% offense.......................43.58823% balance.......................36.53803% hyperoffense..................12.60009% semistall..................... 4.96227% rain.......................... 3.29695% stall......................... 2.31138% sand.......................... 2.15840% voltturn...................... 1.81692% trickroom..................... 1.21461% hail.......................... 0.65719% rainoffense................... 0.63629% monotype...................... 0.42211% sun........................... 0.39882% choice........................ 0.34680% sandstall..................... 0.23070% sunoffense.................... 0.15605% gravity....................... 0.12326% trickrain..................... 0.11081% mononormal.................... 0.07068% sandoffense................... 0.06523% monobug....................... 0.06396% monopsychic................... 0.05663% monorock...................... 0.05032% monoice....................... 0.04519% monowater..................... 0.04031% multiweather.................. 0.03197% hailoffense................... 0.03025% monograss..................... 0.02909% monoelectric.................. 0.02794% monofighting.................. 0.02148% monoghost..................... 0.02046% monoflying.................... 0.01663% monofairy..................... 0.01467% monoground.................... 0.01036% dragmag....................... 0.00969% monodark...................... 0.00966% monosteel..................... 0.00731% monopoison.................... 0.00648% tricksand..................... 0.00623% monofire...................... 0.00495% monodragon.................... 0.00449% hailstall..................... 0.00328% rainstall..................... 0.00285% trickhail..................... 0.00074% Stalliness (mean: -0.115) -2.0|# |#### -1.5|####### |########## -1.0|############### |######################## -0.5|########################## |######################### 0.0|############################## |########################## +0.5|################### |############### +1.0|######### |##### +1.5|### |## +2.0|# | +2.5| |# +3.0| more negative = more offensive, more positive = more stall one # = 0.45%