weatherless...................94.88696% balance.......................41.84617% offense.......................35.50825% hyperoffense..................11.79158% semistall..................... 7.67868% stall......................... 3.17532% voltturn...................... 3.12767% rain.......................... 2.41043% sand.......................... 1.96229% rainoffense................... 0.95808% trickroom..................... 0.84766% sun........................... 0.64290% sunoffense.................... 0.53448% choice........................ 0.38641% gravity....................... 0.34545% sandstall..................... 0.13488% hail.......................... 0.10734% sandoffense................... 0.10497% monotype...................... 0.06669% hailoffense................... 0.03115% mononormal.................... 0.02701% dragmag....................... 0.02175% monopsychic................... 0.01310% multiweather.................. 0.00993% tricksand..................... 0.00880% monograss..................... 0.00745% monoelectric.................. 0.00365% monoice....................... 0.00295% monobug....................... 0.00286% monowater..................... 0.00222% monofighting.................. 0.00202% monofairy..................... 0.00201% monodark...................... 0.00184% monorock...................... 0.00077% monodragon.................... 0.00068% monoground.................... 0.00041% monoghost..................... 0.00026% monoflying.................... 0.00018% monopoison.................... 0.00013% monosteel..................... 0.00004% trickrain..................... 0.00004% monofire...................... 0.00000% trickhail..................... 0.00000% hailstall..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.017) -2.0|## |### -1.5|####### |###### -1.0|######### |################# -0.5|############### |################## 0.0|############################## |######################## +0.5|################## |############### +1.0|########## |###### +1.5|#### |## +2.0|# |# +2.5| |# +3.0| more negative = more offensive, more positive = more stall one # = 0.52%