weatherless...................82.07183% offense.......................45.04035% balance.......................38.66932% hyperoffense.................. 8.61273% sand.......................... 6.79189% sun........................... 6.00556% semistall..................... 4.79348% hail.......................... 3.53741% stall......................... 2.88412% trickroom..................... 2.03371% rain.......................... 1.99353% voltturn...................... 1.99190% sunoffense.................... 0.79502% choice........................ 0.75918% monotype...................... 0.64623% hailoffense................... 0.41978% multiweather.................. 0.36873% sandoffense................... 0.27098% rainoffense................... 0.15803% sandstall..................... 0.13305% monowater..................... 0.11404% monoice....................... 0.09721% monobug....................... 0.09666% tricksand..................... 0.09123% mononormal.................... 0.08363% monoghost..................... 0.04507% sunstall...................... 0.04453% monopsychic................... 0.04019% monopoison.................... 0.03964% trickhail..................... 0.03801% gravity....................... 0.03476% monofighting.................. 0.03313% monograss..................... 0.02715% monofire...................... 0.02661% monodark...................... 0.02172% tricksun...................... 0.02064% monoelectric.................. 0.01466% hailstall..................... 0.01358% monodragon.................... 0.01303% trickrain..................... 0.01303% monoflying.................... 0.01249% monosteel..................... 0.01086% monoground.................... 0.01086% monorock...................... 0.00977% allweather.................... 0.00869% monofairy..................... 0.00760% dragmag....................... 0.00434% tailwind...................... 0.00434% rainstall..................... 0.00109% Stalliness (mean: -0.026) |## -1.5|### |######## -1.0|############ |################## -0.5|########################## |############################ 0.0|############################## |############################ +0.5|##################### |############## +1.0|######### |##### +1.5|## |## +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.47%