weatherless...................82.08425% offense.......................44.08749% balance.......................38.75459% hyperoffense.................. 8.81352% sand.......................... 7.50847% sun........................... 5.40263% semistall..................... 5.01215% hail.......................... 3.60779% stall......................... 3.33226% voltturn...................... 1.96767% trickroom..................... 1.93467% rain.......................... 1.77604% choice........................ 0.72855% sunoffense.................... 0.72472% monotype...................... 0.51589% hailoffense................... 0.50176% multiweather.................. 0.34597% sandoffense................... 0.29897% sandstall..................... 0.17482% rainoffense................... 0.15894% monowater..................... 0.11877% monobug....................... 0.08969% mononormal.................... 0.08259% tricksand..................... 0.07446% monoice....................... 0.06008% trickhail..................... 0.04125% sunstall...................... 0.03704% gravity....................... 0.03374% monofighting.................. 0.03160% tricksun...................... 0.02894% monopoison.................... 0.02456% monopsychic................... 0.02302% monograss..................... 0.01850% monofire...................... 0.01659% monodark...................... 0.01469% monoghost..................... 0.01432% hailstall..................... 0.01225% monoflying.................... 0.01116% allweather.................... 0.00960% monodragon.................... 0.00770% trickrain..................... 0.00748% monoground.................... 0.00721% monosteel..................... 0.00688% monorock...................... 0.00626% dragmag....................... 0.00534% monoelectric.................. 0.00520% monofairy..................... 0.00500% tailwind...................... 0.00482% rainstall..................... 0.00055% Stalliness (mean: -0.009) |## -1.5|### |######## -1.0|############# |################## -0.5|########################## |############################ 0.0|############################## |############################ +0.5|##################### |############### +1.0|######### |##### +1.5|### |## +2.0|# |## +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.46%