weatherless...................83.83531% balance.......................41.18120% offense.......................38.40882% sand.......................... 8.62099% hyperoffense.................. 8.04089% semistall..................... 6.61948% stall......................... 5.74962% sun........................... 3.55511% hail.......................... 2.94924% voltturn...................... 1.80071% trickroom..................... 1.52749% rain.......................... 1.18552% choice........................ 0.48872% sunoffense.................... 0.48089% hailoffense................... 0.46545% sandstall..................... 0.34341% sandoffense................... 0.23343% monotype...................... 0.21096% multiweather.................. 0.14181% rainoffense................... 0.12834% mononormal.................... 0.07790% monowater..................... 0.05572% trickhail..................... 0.05557% sunstall...................... 0.03971% gravity....................... 0.02850% tricksun...................... 0.02391% monofighting.................. 0.02284% tricksand..................... 0.02071% monobug....................... 0.02009% monoice....................... 0.01348% monopoison.................... 0.01042% dragmag....................... 0.00940% monodark...................... 0.00413% monodragon.................... 0.00184% hailstall..................... 0.00183% monoground.................... 0.00148% tailwind...................... 0.00141% allweather.................... 0.00138% monoghost..................... 0.00110% monograss..................... 0.00082% monopsychic................... 0.00065% monofire...................... 0.00062% trickrain..................... 0.00027% monoflying.................... 0.00011% monorock...................... 0.00003% monofairy..................... 0.00003% monosteel..................... 0.00003% monoelectric.................. 0.00001% rainstall..................... 0.00000% Stalliness (mean: 0.117) |### -1.5|### |####### -1.0|############ |############### -0.5|######################### |######################### 0.0|########################### |############################## +0.5|###################### |################# +1.0|############# |####### +1.5|#### |### +2.0|# |### +2.5|## |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.45%