weatherless...................85.27857% balance.......................43.80302% offense.......................36.25751% sand..........................10.52599% stall......................... 8.04802% semistall..................... 6.87507% hyperoffense.................. 5.01638% sun........................... 2.26467% hail.......................... 1.40232% voltturn...................... 1.36305% sandstall..................... 0.65454% rain.......................... 0.59414% trickroom..................... 0.55214% sunoffense.................... 0.30962% choice........................ 0.18685% hailoffense................... 0.18297% sandoffense................... 0.15312% monotype...................... 0.09371% multiweather.................. 0.06567% mononormal.................... 0.05934% rainoffense................... 0.04051% sunstall...................... 0.02676% monowater..................... 0.02107% dragmag....................... 0.01791% tricksun...................... 0.01387% tricksand..................... 0.00538% gravity....................... 0.00516% monobug....................... 0.00419% monofighting.................. 0.00314% trickhail..................... 0.00310% monoice....................... 0.00253% hailstall..................... 0.00140% monodragon.................... 0.00095% monodark...................... 0.00089% monopoison.................... 0.00087% monoground.................... 0.00049% monopsychic................... 0.00013% monoghost..................... 0.00010% tailwind...................... 0.00006% monograss..................... 0.00003% allweather.................... 0.00000% monosteel..................... 0.00000% monofire...................... 0.00000% monoflying.................... 0.00000% trickrain..................... 0.00000% monoelectric.................. 0.00000% monofairy..................... 0.00000% monorock...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.231) |# -1.5|## |#### -1.0|############ |############## -0.5|###################### |################# 0.0|###################### |############################## +0.5|####################### |############### +1.0|############# |###### +1.5|##### |##### +2.0| |#### +2.5|### |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.50%