weatherless...................75.22958% balance.......................34.58129% offense.......................32.63102% hyperoffense..................19.61317% sand..........................15.71734% semistall.....................10.57343% rain.......................... 5.36731% voltturn...................... 4.94916% trickroom..................... 3.48352% sun........................... 2.91330% stall......................... 2.60109% monotype...................... 1.29413% hail.......................... 1.11953% sandoffense................... 0.85420% choice........................ 0.55869% rainoffense................... 0.52895% sandstall..................... 0.41009% hailoffense................... 0.40437% monowater..................... 0.39103% multiweather.................. 0.34707% sunoffense.................... 0.30829% dragmag....................... 0.20230% monofire...................... 0.16003% mononormal.................... 0.13827% monoice....................... 0.11708% monobug....................... 0.10228% trapper....................... 0.09187% monodark...................... 0.08178% monoelectric.................. 0.07615% tailwind...................... 0.06694% monorock...................... 0.06549% monopsychic................... 0.04562% monosteel..................... 0.03672% monoflying.................... 0.03169% monofighting.................. 0.03068% tricksand..................... 0.03067% monoghost..................... 0.02873% monofairy..................... 0.02747% gravity....................... 0.02530% monograss..................... 0.02140% monoground.................... 0.02043% monodragon.................... 0.00937% monopoison.................... 0.00859% trickhail..................... 0.00859% trickrain..................... 0.00610% Stalliness (mean: -0.063) -2.0|####### |###### -1.5|############ |################## -1.0|############## |################### -0.5|######################### |########################## 0.0|############### |################ +0.5|######################### |############################## +1.0|################# |############ +1.5|####### |## +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.40%