weatherless...................78.73421% balance.......................37.93917% offense.......................26.45396% hyperoffense..................22.31279% sand..........................14.01893% semistall.....................10.55354% voltturn...................... 6.69723% rain.......................... 5.18105% trickroom..................... 4.05974% stall......................... 2.74055% sun........................... 1.31944% sandoffense................... 1.27621% monotype...................... 0.85530% hail.......................... 0.77169% rainoffense................... 0.49233% sandstall..................... 0.45482% hailoffense................... 0.31264% monofire...................... 0.27103% monowater..................... 0.22890% monoice....................... 0.18238% choice........................ 0.16668% tailwind...................... 0.11367% dragmag....................... 0.08116% trapper....................... 0.07909% sunoffense.................... 0.07125% monograss..................... 0.05406% monoground.................... 0.04570% multiweather.................. 0.02533% monobug....................... 0.02459% monorock...................... 0.02354% monopsychic................... 0.01657% tricksand..................... 0.01380% mononormal.................... 0.00852% monodark...................... 0.00000% monopoison.................... 0.00000% gravity....................... 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% monodragon.................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.029) -2.0|######### |###### -1.5|############# |############### -1.0|####### |######### -0.5|################ |########################### 0.0|######## |########## +0.5|########################## |############################## +1.0|#################### |########### +1.5|### |## +2.0| |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.46%