weatherless...................81.30384% balance.......................40.18505% hyperoffense..................24.16354% offense.......................23.25180% sand..........................13.80516% semistall..................... 9.23532% voltturn...................... 5.85130% rain.......................... 3.98773% stall......................... 3.16429% trickroom..................... 3.15240% sandoffense................... 1.10957% sandstall..................... 0.73777% monotype...................... 0.47964% sun........................... 0.47738% hail.......................... 0.42899% rainoffense................... 0.31820% monofire...................... 0.18783% hailoffense................... 0.14954% monowater..................... 0.13157% choice........................ 0.12033% tailwind...................... 0.08479% monoice....................... 0.07021% sunoffense.................... 0.05161% monograss..................... 0.04656% trapper....................... 0.03834% monoground.................... 0.03455% dragmag....................... 0.00770% monorock...................... 0.00580% multiweather.................. 0.00310% monobug....................... 0.00245% tricksand..................... 0.00162% mononormal.................... 0.00038% monopsychic................... 0.00028% monodark...................... 0.00000% monopoison.................... 0.00000% gravity....................... 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% monodragon.................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.028) -2.0|############ |###### -1.5|################ |######### -1.0|### |##### -0.5|####### |############################## 0.0|### |###### +0.5|########################## |############################## +1.0|####################### |####### +1.5|# |## +2.0| |## +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.52%