weatherless...................83.44596% offense.......................51.87279% hyperoffense..................25.06697% balance.......................18.85484% sand.......................... 6.28662% sun........................... 4.69732% monotype...................... 4.13621% rain.......................... 4.02097% semistall..................... 2.57927% hail.......................... 2.08010% voltturn...................... 1.82061% choice........................ 1.65264% stall......................... 1.62613% trickroom..................... 1.00475% sunoffense.................... 0.76284% monowater..................... 0.66574% rainoffense................... 0.63366% multiweather.................. 0.50056% sandoffense................... 0.49052% monofire...................... 0.41100% hailoffense................... 0.37807% monobug....................... 0.33092% monosteel..................... 0.33008% monoice....................... 0.31948% monoghost..................... 0.31585% monofighting.................. 0.30832% monodragon.................... 0.29855% sandstall..................... 0.28795% monofairy..................... 0.23298% monoelectric.................. 0.20508% monopsychic................... 0.20257% monopoison.................... 0.19001% monograss..................... 0.16211% mononormal.................... 0.16100% monorock...................... 0.15262% dragmag....................... 0.12891% trickrain..................... 0.12751% monoflying.................... 0.12695% monodark...................... 0.11719% monoground.................... 0.11217% tailwind...................... 0.09626% trapper....................... 0.05580% sunstall...................... 0.03990% tricksand..................... 0.02065% tricksun...................... 0.01842% rainstall..................... 0.00977% allweather.................... 0.00502% hailstall..................... 0.00474% gravity....................... 0.00195% Stalliness (mean: -0.459) |# -2.0|# |##### -1.5|########### |#################### -1.0|############################ |############################## -0.5|############################# |########################## 0.0|##################### |############# +0.5|########## |###### +1.0|#### |### +1.5|# |# +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.47%