weatherless...................75.21695% offense.......................43.31435% hyperoffense..................25.27200% balance.......................22.96234% sand..........................10.26560% sun........................... 7.17708% rain.......................... 6.86404% semistall..................... 5.08878% stall......................... 3.36253% trickroom..................... 2.37247% choice........................ 1.56476% voltturn...................... 1.05865% rainoffense................... 0.98230% hail.......................... 0.96238% sunoffense.................... 0.75231% sandstall..................... 0.72418% monotype...................... 0.67661% trickrain..................... 0.53128% multiweather.................. 0.48299% sandoffense................... 0.35934% tailwind...................... 0.18463% monowater..................... 0.14143% dragmag....................... 0.13540% hailoffense................... 0.12645% sunstall...................... 0.10625% monosteel..................... 0.09816% trapper....................... 0.08268% monofire...................... 0.06165% tricksun...................... 0.05985% monoghost..................... 0.05854% monopsychic................... 0.05766% monoground.................... 0.04930% monoice....................... 0.04529% tricksand..................... 0.03993% monodragon.................... 0.03918% monobug....................... 0.03128% monofighting.................. 0.02910% monofairy..................... 0.01992% monopoison.................... 0.01716% mononormal.................... 0.00983% monoelectric.................. 0.00948% monograss..................... 0.00760% monoflying.................... 0.00676% monodark...................... 0.00645% rainstall..................... 0.00420% monorock...................... 0.00304% hailstall..................... 0.00083% allweather.................... 0.00055% gravity....................... 0.00009% Stalliness (mean: -0.321) | -2.0|# |###### -1.5|############ |###################### -1.0|############################## |########################### -0.5|######################### |######################## 0.0|####################### |############## +0.5|############## |########### +1.0|######## |##### +1.5|#### |## +2.0|## |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.43%