weatherless...................62.75805% offense.......................38.41132% balance.......................27.87504% hyperoffense..................18.19645% sand..........................16.48094% rain..........................12.81953% sun........................... 8.66085% semistall..................... 8.08412% stall......................... 7.43307% trickroom..................... 3.35143% sandstall..................... 1.38361% trickrain..................... 1.35600% multiweather.................. 1.18213% rainoffense................... 0.91416% choice........................ 0.75934% voltturn...................... 0.52277% hail.......................... 0.46331% sunoffense.................... 0.41400% sandoffense................... 0.34231% tailwind...................... 0.28876% monotype...................... 0.23820% sunstall...................... 0.17388% hailoffense................... 0.13589% trapper....................... 0.11153% tricksun...................... 0.10937% dragmag....................... 0.10286% monosteel..................... 0.06908% tricksand..................... 0.06108% monowater..................... 0.04489% monoground.................... 0.04186% monoice....................... 0.01706% monodragon.................... 0.01331% monofire...................... 0.01244% monopsychic................... 0.01096% monoghost..................... 0.01016% monofairy..................... 0.00377% monobug....................... 0.00297% monopoison.................... 0.00287% monofighting.................. 0.00201% monoelectric.................. 0.00201% monograss..................... 0.00189% mononormal.................... 0.00163% monodark...................... 0.00152% monoflying.................... 0.00101% monorock...................... 0.00022% hailstall..................... 0.00015% allweather.................... 0.00010% rainstall..................... 0.00007% gravity....................... 0.00000% Stalliness (mean: -0.053) | -2.0|# |###### -1.5|######### |##################### -1.0|############################ |############################ -0.5|##################### |############################## 0.0|############################## |################## +0.5|######################### |################ +1.0|########## |########## +1.5|######### |###### +2.0|######## |### +2.5|## | +3.0|# more negative = more offensive, more positive = more stall one # = 0.35%