weatherless...................57.31254% offense.......................46.60860% sand..........................37.02735% hyperoffense..................25.00923% balance.......................21.10655% sandoffense...................10.02352% semistall..................... 4.22831% hail.......................... 3.35446% stall......................... 3.04730% dragmag....................... 2.83151% rain.......................... 2.31148% sandstall..................... 1.43082% monotype...................... 1.16935% voltturn...................... 1.14213% rainoffense................... 1.02840% choice........................ 1.01771% multiweather.................. 0.61821% sun........................... 0.61238% trickroom..................... 0.55600% hailstall..................... 0.34798% monofighting.................. 0.29938% tricksand..................... 0.15747% monorock...................... 0.12636% monowater..................... 0.12053% sunoffense.................... 0.12053% monoice....................... 0.11373% gravity....................... 0.10887% monoflying.................... 0.09234% monosteel..................... 0.08262% monopsychic................... 0.05541% hailoffense................... 0.05152% mononormal.................... 0.05055% monoelectric.................. 0.04957% monodark...................... 0.04666% monopoison.................... 0.04471% monoground.................... 0.04471% monobug....................... 0.03499% monofire...................... 0.02430% monograss..................... 0.01458% trickhail..................... 0.01361% monofairy..................... 0.01069% trapper....................... 0.01069% monodragon.................... 0.00680% monoghost..................... 0.00486% tailwind...................... 0.00194% Stalliness (mean: -0.381) |######## -1.5|############## |################### -1.0|############################## |############################# -0.5|############################ |####################### 0.0|#################### |################ +0.5|########### |######## +1.0|##### |#### +1.5|#### |## +2.0|## |# more negative = more offensive, more positive = more stall one # = 0.44%