sand..........................58.43232% weatherless...................38.19980% offense.......................31.47715% hyperoffense..................27.38241% balance.......................25.97684% sandoffense...................16.24134% semistall..................... 8.18553% stall......................... 6.97807% dragmag....................... 5.57166% sandstall..................... 3.82739% hail.......................... 3.23078% voltturn...................... 1.87512% multiweather.................. 1.50281% rain.......................... 1.42932% choice........................ 0.49641% rainoffense................... 0.39227% trickroom..................... 0.26100% tricksand..................... 0.23538% sun........................... 0.21059% hailstall..................... 0.18005% gravity....................... 0.07998% monotype...................... 0.06122% monofighting.................. 0.03845% sunoffense.................... 0.02861% trickhail..................... 0.01118% monowater..................... 0.00779% monoground.................... 0.00493% monorock...................... 0.00483% monosteel..................... 0.00263% monopsychic................... 0.00184% monoice....................... 0.00135% monoflying.................... 0.00068% monopoison.................... 0.00015% monodark...................... 0.00007% hailoffense................... 0.00001% mononormal.................... 0.00000% monobug....................... 0.00000% monofairy..................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% trapper....................... 0.00000% monograss..................... 0.00000% tailwind...................... 0.00000% monoghost..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.156) |######### -1.5|#################### |###################### -1.0|############################## |####################### -0.5|################# |############## 0.0|############################ |########## +0.5|########### |####################### +1.0|######## |######## +1.5|######### |###### +2.0|###### |### more negative = more offensive, more positive = more stall one # = 0.40%