offense.......................52.72982% rain..........................48.39298% sun...........................29.27018% weatherless...................23.07368% balance.......................21.34035% hyperoffense..................18.35789% multiweather..................13.72632% sand..........................12.94737% rainoffense................... 8.23158% semistall..................... 4.27368% dragmag....................... 3.88070% stall......................... 3.29825% sunoffense.................... 2.40000% sunstall...................... 1.05263% monotype...................... 1.01053% choice........................ 0.80000% rainstall..................... 0.77895% hail.......................... 0.68772% sandoffense................... 0.63158% monodragon.................... 0.46316% sandstall..................... 0.40702% trickroom..................... 0.38596% trickrain..................... 0.37193% batonpass..................... 0.32281% tricksand..................... 0.23860% monowater..................... 0.21754% mononormal.................... 0.12632% tricksun...................... 0.11930% monopsychic................... 0.10526% monosteel..................... 0.04211% monorock...................... 0.04211% allweather.................... 0.04211% monoground.................... 0.02807% voltturn...................... 0.02105% monoghost..................... 0.02105% monofire...................... 0.02105% monodark...................... 0.02105% monoflying.................... 0.02105% monograss..................... 0.01404% monoelectric.................. 0.01404% monofighting.................. 0.00702% hailstall..................... 0.00702% Stalliness (mean: -0.291) |### -1.5|####### |############### -1.0|######################## |######################### -0.5|############################ |############################## 0.0|#################### |############### +0.5|####### |######### +1.0|###### |### +1.5|## |## +2.0|## |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.50%