rain..........................50.59853% offense.......................44.93406% sun...........................32.18924% balance.......................29.04789% sand..........................20.43974% multiweather..................14.84606% hyperoffense..................11.42306% weatherless...................11.40090% semistall..................... 9.46506% stall......................... 5.12994% rainoffense................... 4.97762% dragmag....................... 4.05273% sunoffense.................... 1.98159% rainstall..................... 1.66123% sunstall...................... 0.77487% trickroom..................... 0.52577% trickrain..................... 0.52502% sandstall..................... 0.46378% tricksand..................... 0.44015% sandoffense................... 0.34048% hail.......................... 0.29371% monotype...................... 0.12248% monowater..................... 0.11855% choice........................ 0.10579% batonpass..................... 0.09052% tricksun...................... 0.07940% voltturn...................... 0.01309% monodragon.................... 0.00207% monodark...................... 0.00171% monograss..................... 0.00015% allweather.................... 0.00001% monopsychic................... 0.00000% monosteel..................... 0.00000% monoelectric.................. 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.002) |## -1.5|##### |####### -1.0|############# |############ -0.5|################ |############################## 0.0|####################### |############# +0.5|###### |################ +1.0|######### |##### +1.5|#### |### +2.0|### | +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.59%