rain..........................57.73529% offense.......................47.43914% balance.......................31.31293% sun...........................24.06343% sand..........................22.62898% semistall.....................12.71070% multiweather..................12.12534% weatherless................... 7.13234% hyperoffense.................. 6.82006% rainoffense................... 3.32139% stall......................... 1.71717% dragmag....................... 1.42720% sunoffense.................... 1.37290% trickroom..................... 1.22712% trickrain..................... 1.22706% tricksand..................... 1.22259% rainstall..................... 0.89404% hail.......................... 0.56534% sunstall...................... 0.36949% sandoffense................... 0.11033% sandstall..................... 0.10863% choice........................ 0.04085% monotype...................... 0.03014% monowater..................... 0.02978% voltturn...................... 0.00634% tricksun...................... 0.00273% batonpass..................... 0.00185% monodark...................... 0.00025% monodragon.................... 0.00011% monograss..................... 0.00000% allweather.................... 0.00000% monosteel..................... 0.00000% monoelectric.................. 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.088) |# -1.5|## |### -1.0|##### |###### -0.5|######## |############################## 0.0|######################## |############ +0.5|### |############### +1.0|######## |#### +1.5|#### |# +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.78%