weatherless...................74.52924% offense.......................42.31913% balance.......................39.64321% rain..........................12.98315% hyperoffense..................11.44698% sand.......................... 7.73043% monotype...................... 5.84737% sun........................... 5.05451% semistall..................... 4.50942% multiweather.................. 3.76611% hail.......................... 3.46878% tailwind...................... 2.87413% monofighting.................. 2.52725% stall......................... 2.08127% rainoffense................... 1.53617% monofire...................... 0.89197% monowater..................... 0.69376% sunoffense.................... 0.64420% monorock...................... 0.49554% choice........................ 0.44599% trickroom..................... 0.24777% hailstall..................... 0.24777% monograss..................... 0.19822% hailoffense................... 0.19822% monoice....................... 0.19822% monoflying.................... 0.19822% sandoffense................... 0.14866% monoground.................... 0.14866% monodragon.................... 0.14866% sunstall...................... 0.09911% monoelectric.................. 0.09911% mononormal.................... 0.09911% monodark...................... 0.04955% dragmag....................... 0.04955% monobug....................... 0.04955% monopsychic................... 0.04955% monoghost..................... 0.04955% Stalliness (mean: -0.116) -2.0|## |# -1.5|###### |######## -1.0|########### |######################## -0.5|########################### |#################### 0.0|############################## |######################## +0.5|#################### |########## +1.0|####### |### +1.5|## |## +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.51%