weatherless...................51.54007% offense.......................39.46265% balance.......................35.05590% sand..........................21.92561% rain..........................20.71098% hyperoffense..................15.18626% semistall..................... 7.25047% sun........................... 4.44217% voltturn...................... 4.05835% stall......................... 3.04472% dragmag....................... 2.99590% choice........................ 2.91742% monotype...................... 2.34408% hail.......................... 2.16222% sandoffense................... 1.06627% rainstall..................... 0.81646% sandstall..................... 0.74180% multiweather.................. 0.70734% rainoffense................... 0.65565% trickroom..................... 0.56089% sunoffense.................... 0.50538% monowater..................... 0.48432% monodark...................... 0.43359% sunstall...................... 0.22110% monodragon.................... 0.20483% monobug....................... 0.18186% monoice....................... 0.14453% monorock...................... 0.13496% monoghost..................... 0.11294% monoflying.................... 0.11007% monoelectric.................. 0.11007% monofighting.................. 0.10433% monopsychic................... 0.09284% mononormal.................... 0.08710% tricksand..................... 0.07944% gravity....................... 0.07657% monoground.................... 0.07370% hailstall..................... 0.06796% monopoison.................... 0.05073% monofire...................... 0.04499% monosteel..................... 0.04403% monograss..................... 0.03924% hailoffense................... 0.02871% tailwind...................... 0.01436% trickrain..................... 0.01436% tricksun...................... 0.01436% trickhail..................... 0.00766% allweather.................... 0.00383% trapper....................... 0.00287% monofairy..................... 0.00191% Stalliness (mean: -0.085) -2.0|## |###### -1.5|######## |############### -1.0|################# |##################### -0.5|######################### |############################# 0.0|############################## |########################### +0.5|#################### |################## +1.0|############ |######## +1.5|##### |## +2.0|# |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.40%