weatherless...................45.23538% offense.......................36.72803% balance.......................36.00836% sand..........................24.67717% rain..........................24.05424% hyperoffense..................15.82898% semistall..................... 8.19489% voltturn...................... 4.77421% sun........................... 4.30557% dragmag....................... 3.69877% stall......................... 3.23974% choice........................ 3.22747% hail.......................... 2.37839% monotype...................... 1.46334% sandoffense................... 1.04933% rainstall..................... 0.94633% sandstall..................... 0.83822% rainoffense................... 0.70270% multiweather.................. 0.58856% trickroom..................... 0.52646% monowater..................... 0.46178% sunoffense.................... 0.45994% sunstall...................... 0.28184% monodark...................... 0.15870% monodragon.................... 0.14599% monoice....................... 0.09661% gravity....................... 0.09641% tricksand..................... 0.09394% monobug....................... 0.08768% monoelectric.................. 0.08234% hailstall..................... 0.07726% monoflying.................... 0.06649% monoghost..................... 0.06093% monofighting.................. 0.05868% monopsychic................... 0.05679% monorock...................... 0.05620% monoground.................... 0.03534% mononormal.................... 0.03264% monosteel..................... 0.03074% monopoison.................... 0.02888% monofire...................... 0.02625% hailoffense................... 0.01984% monograss..................... 0.01755% tricksun...................... 0.01707% trickrain..................... 0.01620% trickhail..................... 0.01222% tailwind...................... 0.01148% allweather.................... 0.00227% trapper....................... 0.00193% monofairy..................... 0.00023% Stalliness (mean: -0.055) -2.0|## |####### -1.5|######## |################# -1.0|################ |##################### -0.5|######################## |############################## 0.0|############################## |############################# +0.5|###################### |##################### +1.0|############## |######### +1.5|###### |## +2.0|# |# +2.5|# |## +3.0|# | more negative = more offensive, more positive = more stall one # = 0.38%