balance.......................46.00581% sand..........................36.14554% rain..........................32.05973% offense.......................27.79988% weatherless...................25.77661% hyperoffense..................15.04984% dragmag....................... 7.85607% semistall..................... 7.43939% voltturn...................... 6.04778% choice........................ 4.19145% sun........................... 4.05204% stall......................... 3.70508% hail.......................... 2.12071% sunstall...................... 1.18064% sandstall..................... 1.00547% rainstall..................... 0.87537% sandoffense................... 0.81828% trickroom..................... 0.47541% gravity....................... 0.36160% monotype...................... 0.29127% rainoffense................... 0.21298% hailstall..................... 0.17979% monopsychic................... 0.17471% multiweather.................. 0.15449% tricksand..................... 0.13072% monowater..................... 0.03945% tailwind...................... 0.02570% monodragon.................... 0.02438% monoelectric.................. 0.01487% monoghost..................... 0.01391% trickhail..................... 0.01333% sunoffense.................... 0.00994% monofire...................... 0.00797% monosteel..................... 0.00569% tricksun...................... 0.00416% monoice....................... 0.00352% monoflying.................... 0.00217% monobug....................... 0.00160% monopoison.................... 0.00159% monofighting.................. 0.00061% monodark...................... 0.00058% mononormal.................... 0.00009% monoground.................... 0.00008% allweather.................... 0.00003% monorock...................... 0.00003% monograss..................... 0.00003% monofairy..................... 0.00000% hailoffense................... 0.00000% trapper....................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: 0.038) -2.0|## |#### -1.5|#### |################## -1.0|####### |############ -0.5|############ |################ 0.0|########################## |############################## +0.5|################## |################## +1.0|############## |####### +1.5|## |### +2.0|# |# +2.5|# | +3.0|# | more negative = more offensive, more positive = more stall one # = 0.51%