weatherless...................74.49644% balance.......................42.06525% offense.......................32.98622% sand..........................19.26581% hyperoffense..................13.70780% voltturn...................... 6.95546% semistall..................... 6.19022% sun........................... 5.37122% stall......................... 5.05051% rain.......................... 2.87730% multiweather.................. 2.60325% dragmag....................... 1.21337% sandstall..................... 1.15155% hail.......................... 0.59314% sandoffense................... 0.56590% rainoffense................... 0.51146% trickroom..................... 0.37202% monotype...................... 0.30821% choice........................ 0.27999% sunoffense.................... 0.19451% monowater..................... 0.13784% trickhail..................... 0.08784% monofighting.................. 0.04437% tailwind...................... 0.02519% monosteel..................... 0.02237% monoflying.................... 0.02070% mononormal.................... 0.02033% monoground.................... 0.01436% monopsychic................... 0.01344% gravity....................... 0.01175% monofire...................... 0.01005% monobug....................... 0.00936% hailoffense................... 0.00775% sunstall...................... 0.00558% rainstall..................... 0.00529% monoghost..................... 0.00327% monodark...................... 0.00305% monofairy..................... 0.00293% monopoison.................... 0.00277% hailstall..................... 0.00253% monograss..................... 0.00246% monorock...................... 0.00229% monoelectric.................. 0.00171% monodragon.................... 0.00143% tricksand..................... 0.00113% monoice....................... 0.00059% allweather.................... 0.00001% tricksun...................... 0.00000% Stalliness (mean: 0.025) -2.0|#### |##### -1.5|########## |######### -1.0|############## |############## -0.5|################## |############################ 0.0|############################## |############################# +0.5|############################ |###################### +1.0|########## |####### +1.5|###### |##### +2.0|### | +2.5|# | +3.0|# more negative = more offensive, more positive = more stall one # = 0.41%