weatherless...................76.93535% balance.......................44.82936% offense.......................27.20913% sand..........................19.97741% hyperoffense..................16.68329% semistall..................... 7.16622% voltturn...................... 6.72420% stall......................... 4.11200% sun........................... 3.90713% multiweather.................. 1.90794% dragmag....................... 1.11152% rain.......................... 0.94590% sandstall..................... 0.63400% sandoffense................... 0.51389% hail.......................... 0.14216% choice........................ 0.11763% trickroom..................... 0.11205% rainoffense................... 0.07044% sunoffense.................... 0.06752% monotype...................... 0.03113% trickhail..................... 0.02578% tailwind...................... 0.02361% monofighting.................. 0.01488% monowater..................... 0.00759% mononormal.................... 0.00297% rainstall..................... 0.00267% hailoffense................... 0.00218% monopsychic................... 0.00163% monoground.................... 0.00146% monoghost..................... 0.00106% sunstall...................... 0.00091% monoflying.................... 0.00045% monofire...................... 0.00040% monoelectric.................. 0.00022% monosteel..................... 0.00015% monobug....................... 0.00013% monodark...................... 0.00010% monograss..................... 0.00010% monofairy..................... 0.00009% monoice....................... 0.00006% hailstall..................... 0.00003% monopoison.................... 0.00003% monodragon.................... 0.00002% monorock...................... 0.00001% gravity....................... 0.00000% tricksand..................... 0.00000% allweather.................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.026) -2.0|##### |## -1.5|################### |##### -1.0|############### |######### -0.5|########### |####################### 0.0|############################## |########################## +0.5|########################## |############################# +1.0|########## |######## +1.5|###### |#### +2.0|### | +2.5|# | +3.0|# more negative = more offensive, more positive = more stall one # = 0.43%