weatherless...................92.54039% offense.......................42.81770% balance.......................32.41395% hyperoffense..................14.99356% voltturn...................... 8.25270% semistall..................... 6.64286% sand.......................... 5.25784% trickroom..................... 3.28593% stall......................... 3.13194% hail.......................... 0.89674% choice........................ 0.85010% monotype...................... 0.83165% rain.......................... 0.71899% sun........................... 0.61123% dragmag....................... 0.30115% sandstall..................... 0.22609% monobug....................... 0.17547% trickhail..................... 0.14021% monorock...................... 0.12515% monopoison.................... 0.11991% hailoffense................... 0.07757% monoflying.................... 0.07186% monoice....................... 0.06726% sandoffense................... 0.06647% sunoffense.................... 0.05666% monowater..................... 0.05553% monodark...................... 0.04816% monoghost..................... 0.04716% rainoffense................... 0.03651% monoground.................... 0.03395% tailwind...................... 0.03310% monofighting.................. 0.02899% monoelectric.................. 0.02761% monosteel..................... 0.02606% multiweather.................. 0.02519% monodragon.................... 0.01911% mononormal.................... 0.01681% monograss..................... 0.00945% hailstall..................... 0.00941% monofire...................... 0.00897% monopsychic................... 0.00435% rainstall..................... 0.00368% tricksand..................... 0.00218% monofairy..................... 0.00103% Stalliness (mean: -0.089) -2.0|## |### -1.5|######## |############ -1.0|################ |################ -0.5|############################## |######################### 0.0|########################## |################### +0.5|################ |################## +1.0|########## |##### +1.5|##### |## +2.0|# | +2.5| |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.46%