weatherless...................91.62565% balance.......................35.12011% offense.......................34.68976% semistall.....................13.80637% hyperoffense..................11.62033% voltturn...................... 7.95689% sand.......................... 7.25688% trickroom..................... 5.11739% stall......................... 4.76343% hail.......................... 0.48060% rain.......................... 0.47489% dragmag....................... 0.33125% choice........................ 0.30602% sandstall..................... 0.24645% monotype...................... 0.23801% sun........................... 0.16505% sandoffense................... 0.11161% monorock...................... 0.07751% tailwind...................... 0.05771% rainoffense................... 0.05230% monoice....................... 0.04840% hailoffense................... 0.04628% trickhail..................... 0.04056% monowater..................... 0.02814% sunoffense.................... 0.02217% monodark...................... 0.02028% monoghost..................... 0.01938% monobug....................... 0.01916% hailstall..................... 0.01790% monoflying.................... 0.00998% monoground.................... 0.00898% monopoison.................... 0.00355% multiweather.................. 0.00307% monoelectric.................. 0.00301% monodragon.................... 0.00284% monosteel..................... 0.00209% monofire...................... 0.00002% monograss..................... 0.00001% monopsychic................... 0.00000% monofighting.................. 0.00000% monofairy..................... 0.00000% tricksand..................... 0.00000% mononormal.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.144) -2.0|## |#### -1.5|####### |######### -1.0|########### |############# -0.5|############################## |#################### 0.0|############################ |################# +0.5|################## |############################ +1.0|################# |############ +1.5|############ |### +2.0|### |# +2.5| |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.42%