weatherless...................77.68388% offense.......................39.75067% balance.......................30.56756% hyperoffense..................18.20041% rain..........................11.14529% sun...........................10.31211% voltturn...................... 9.28342% stall......................... 6.75405% semistall..................... 4.72732% sunoffense.................... 2.52025% monotype...................... 2.19208% multiweather.................. 2.00573% hail.......................... 2.00168% choice........................ 1.92464% rainoffense................... 1.82997% rainstall..................... 1.08435% sand.......................... 0.91472% monoice....................... 0.51863% dragmag....................... 0.34921% monoflying.................... 0.32619% monosteel..................... 0.26339% hailoffense................... 0.24130% monowater..................... 0.23296% trickroom..................... 0.22986% monoghost..................... 0.21972% monodark...................... 0.20626% monopsychic................... 0.11733% trapper....................... 0.08866% monodragon.................... 0.08586% monobug....................... 0.07696% monograss..................... 0.07640% monorock...................... 0.06128% monofire...................... 0.05960% mononormal.................... 0.03681% sandoffense................... 0.03599% sandstall..................... 0.03592% monopoison.................... 0.03449% monoelectric.................. 0.02770% monoground.................... 0.02769% monofighting.................. 0.02042% sunstall...................... 0.01677% gravity....................... 0.00923% tailwind...................... 0.00541% trickrain..................... 0.00360% allweather.................... 0.00316% Stalliness (mean: -0.102) -2.0|### |###### -1.5|############# |################ -1.0|#################### |######################### -0.5|########################## |############################## 0.0|######################### |######################## +0.5|########################## |################ +1.0|######### |###### +1.5|### |####### +2.0|### |## +2.5|# |### +3.0|# | more negative = more offensive, more positive = more stall one # = 0.38%