weatherless...................82.80223% balance.......................42.63384% offense.......................34.55136% semistall.....................12.02165% rain.......................... 9.06939% sun........................... 7.61983% hyperoffense.................. 6.26087% stall......................... 4.53228% monotype...................... 4.21821% voltturn...................... 4.18680% batonpass..................... 4.02856% multiweather.................. 2.20574% hail.......................... 1.50512% sand.......................... 1.24179% choice........................ 0.85282% rainstall..................... 0.61606% monodragon.................... 0.59794% monosteel..................... 0.54600% mononormal.................... 0.52546% monobug....................... 0.49285% monopsychic................... 0.47352% monoice....................... 0.38776% monoghost..................... 0.38051% rainoffense................... 0.36480% monofighting.................. 0.34910% dragmag....................... 0.34669% monowater..................... 0.33823% trickroom..................... 0.31649% monofire...................... 0.25730% monoelectric.................. 0.25005% sunoffense.................... 0.22951% monorock...................... 0.22830% monofairy..................... 0.18723% monodark...................... 0.16670% monoflying.................... 0.15824% monopoison.................... 0.14375% monograss..................... 0.12321% monoground.................... 0.10751% sunstall...................... 0.09422% trapper....................... 0.07610% hailoffense................... 0.06161% sandoffense................... 0.04711% sandstall..................... 0.03141% tailwind...................... 0.01691% trickhail..................... 0.01691% hailstall..................... 0.01329% allweather.................... 0.00483% fear.......................... 0.00242% gravity....................... 0.00121% Stalliness (mean: 0.216) -2.0|# |### -1.0|########## |####################### 0.0|############################## |########################## +1.0|################### |######### +2.0|## |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.80%