weatherless...................77.52852% balance.......................47.79362% semistall.....................20.55212% offense.......................19.62026% sun...........................11.76130% rain..........................11.43453% stall......................... 9.79221% voltturn...................... 8.68256% batonpass..................... 2.88269% multiweather.................. 2.55148% hyperoffense.................. 2.24180% rainstall..................... 2.03708% hail.......................... 0.95552% sand.......................... 0.88547% trickroom..................... 0.56257% choice........................ 0.35800% monotype...................... 0.22638% rainoffense................... 0.16413% sunstall...................... 0.14651% dragmag....................... 0.10435% mononormal.................... 0.07118% sunoffense.................... 0.06192% monodragon.................... 0.04046% hailoffense................... 0.03797% monoice....................... 0.03753% monodark...................... 0.01987% monopsychic................... 0.01892% monofire...................... 0.01834% trapper....................... 0.01794% monoelectric.................. 0.01735% monopoison.................... 0.01383% sandoffense................... 0.01361% monowater..................... 0.01275% monofighting.................. 0.01103% monobug....................... 0.01045% tailwind...................... 0.01013% monofairy..................... 0.00963% monosteel..................... 0.00888% sandstall..................... 0.00749% monoghost..................... 0.00745% gravity....................... 0.00430% monoground.................... 0.00364% monorock...................... 0.00342% monoflying.................... 0.00337% hailstall..................... 0.00231% monograss..................... 0.00136% trickhail..................... 0.00028% fear.......................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.615) -2.0| |# -1.0|#### |############# 0.0|####################### |########################### +1.0|############################## |################# +2.0|##### |### +3.0|# | more negative = more offensive, more positive = more stall one # = 0.80%