weatherless...................81.84734% offense.......................51.50382% balance.......................43.98608% rain.......................... 6.61978% sun........................... 4.41250% hail.......................... 4.38828% trickroom..................... 3.21190% sand.......................... 3.11408% hyperoffense.................. 2.93141% semistall..................... 1.51312% monotype...................... 0.40299% multiweather.................. 0.37314% tailwind...................... 0.29633% tricksand..................... 0.21436% voltturn...................... 0.21126% hailoffense................... 0.14111% sunoffense.................... 0.12641% rainoffense................... 0.12170% dragmag....................... 0.09828% monowater..................... 0.06866% stall......................... 0.06556% trickhail..................... 0.05121% trickrain..................... 0.04971% monoice....................... 0.04880% monobug....................... 0.04535% gravity....................... 0.03858% tricksun...................... 0.03720% monosteel..................... 0.03456% sandoffense................... 0.03341% monoghost..................... 0.03307% monofairy..................... 0.02985% monopoison.................... 0.02629% monoelectric.................. 0.02480% batonpass..................... 0.02308% monofire...................... 0.01699% mononormal.................... 0.01516% monodragon.................... 0.01033% monofighting.................. 0.00999% monopsychic................... 0.00953% monodark...................... 0.00850% monograss..................... 0.00712% monoground.................... 0.00528% monoflying.................... 0.00528% monorock...................... 0.00344% rainstall..................... 0.00276% allweather.................... 0.00207% sandstall..................... 0.00172% sunstall...................... 0.00103% hailstall..................... 0.00011% Stalliness (mean: -0.051) |## -1.0|##### |########### -0.5|#################### |########################### 0.0|############################## |######################## +0.5|################# |######### +1.0|### |# more negative = more offensive, more positive = more stall one # = 0.66%