weatherless...................82.59077% offense.......................51.20817% balance.......................44.30190% rain.......................... 6.02391% sun........................... 4.28382% hail.......................... 4.21127% trickroom..................... 3.29652% sand.......................... 3.23363% hyperoffense.................. 2.92827% semistall..................... 1.51921% multiweather.................. 0.33870% monotype...................... 0.28110% tailwind...................... 0.26831% tricksand..................... 0.22341% voltturn...................... 0.18976% sunoffense.................... 0.13842% dragmag....................... 0.12073% hailoffense................... 0.11595% rainoffense................... 0.11128% monowater..................... 0.06994% trickhail..................... 0.05778% trickrain..................... 0.04548% stall......................... 0.04245% tricksun...................... 0.03773% sandoffense................... 0.03422% gravity....................... 0.03080% monofairy..................... 0.02847% monoice....................... 0.02778% monobug....................... 0.02444% monoelectric.................. 0.02232% monopoison.................... 0.02016% mononormal.................... 0.01338% monoghost..................... 0.01328% batonpass..................... 0.01315% monofire...................... 0.01310% monosteel..................... 0.01212% monopsychic................... 0.00761% monofighting.................. 0.00661% monodragon.................... 0.00531% monodark...................... 0.00482% monoflying.................... 0.00435% monograss..................... 0.00289% monorock...................... 0.00253% monoground.................... 0.00198% rainstall..................... 0.00177% sandstall..................... 0.00156% allweather.................... 0.00138% sunstall...................... 0.00008% hailstall..................... 0.00000% Stalliness (mean: -0.048) |## -1.0|##### |########### -0.5|#################### |########################### 0.0|############################## |######################## +0.5|################# |######### +1.0|### |# more negative = more offensive, more positive = more stall one # = 0.67%