weatherless...................82.64290% offense.......................50.16059% balance.......................44.38843% rain.......................... 5.58827% sand.......................... 4.21596% hail.......................... 4.03935% sun........................... 3.73644% hyperoffense.................. 3.56119% trickroom..................... 2.93106% semistall..................... 1.85022% tailwind...................... 0.34986% multiweather.................. 0.22289% tricksand..................... 0.17802% voltturn...................... 0.14962% dragmag....................... 0.14307% monotype...................... 0.13671% sunoffense.................... 0.08830% hailoffense................... 0.07681% rainoffense................... 0.07547% monowater..................... 0.04540% stall......................... 0.03958% trickrain..................... 0.03785% trickhail..................... 0.02678% monofairy..................... 0.02565% tricksun...................... 0.02197% sandoffense................... 0.01799% monoelectric.................. 0.01671% gravity....................... 0.01591% monofire...................... 0.01529% monopoison.................... 0.00578% monoice....................... 0.00553% monofighting.................. 0.00484% monoghost..................... 0.00352% monobug....................... 0.00332% mononormal.................... 0.00304% monodark...................... 0.00283% monosteel..................... 0.00259% batonpass..................... 0.00244% rainstall..................... 0.00146% monopsychic................... 0.00072% monorock...................... 0.00059% monograss..................... 0.00049% sandstall..................... 0.00042% monodragon.................... 0.00022% monoflying.................... 0.00011% monoground.................... 0.00009% allweather.................... 0.00001% hailstall..................... 0.00000% sunstall...................... 0.00000% Stalliness (mean: -0.052) |## -1.0|###### |########### -0.5|################### |######################### 0.0|############################## |######################## +0.5|################# |######## +1.0|### |# more negative = more offensive, more positive = more stall one # = 0.68%