weatherless...................82.65578% balance.......................48.55207% offense.......................46.48200% rain.......................... 4.95998% hail.......................... 4.85727% sand.......................... 4.29049% sun........................... 3.40073% trickroom..................... 3.12226% semistall..................... 2.85257% hyperoffense.................. 1.98786% dragmag....................... 0.75495% voltturn...................... 0.35893% tricksand..................... 0.35192% monotype...................... 0.19685% multiweather.................. 0.16425% stall......................... 0.12549% tailwind...................... 0.10827% sunoffense.................... 0.09272% trickrain..................... 0.08394% rainoffense................... 0.07753% monowater..................... 0.06743% monoelectric.................. 0.05377% hailoffense................... 0.02670% monofairy..................... 0.02545% tricksun...................... 0.01856% monofire...................... 0.01790% gravity....................... 0.01272% monopoison.................... 0.01107% trickhail..................... 0.00792% sandoffense................... 0.00772% monosteel..................... 0.00531% rainstall..................... 0.00508% monofighting.................. 0.00418% monoghost..................... 0.00326% monobug....................... 0.00254% mononormal.................... 0.00227% monodark...................... 0.00165% batonpass..................... 0.00112% monoice....................... 0.00109% sandstall..................... 0.00076% monograss..................... 0.00047% monorock...................... 0.00041% monopsychic................... 0.00005% monodragon.................... 0.00000% monoground.................... 0.00000% allweather.................... 0.00000% monoflying.................... 0.00000% sunstall...................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.024) |## -1.0|### |########## -0.5|################ |############################ 0.0|############################## |########################### +0.5|####################### |######### +1.0|#### |## more negative = more offensive, more positive = more stall one # = 0.65%