weatherless...................85.89887% offense.......................51.67683% hyperoffense..................30.09079% balance.......................14.56016% hail.......................... 7.65845% rain.......................... 3.48393% hailoffense................... 2.83814% monotype...................... 2.51499% voltturn...................... 2.12517% semistall..................... 2.02950% sun........................... 1.89515% stall......................... 1.64273% sand.......................... 1.54248% rainoffense................... 0.95470% sunoffense.................... 0.87124% batonpass..................... 0.79389% trickroom..................... 0.54809% multiweather.................. 0.43918% monoghost..................... 0.43715% monofairy..................... 0.40254% monobug....................... 0.32366% monowater..................... 0.29720% monopoison.................... 0.28549% sandstall..................... 0.27430% sandoffense................... 0.26259% monopsychic................... 0.13893% mononormal.................... 0.10127% dragmag....................... 0.10025% monoelectric.................. 0.08397% monoice....................... 0.08346% monograss..................... 0.07939% monodragon.................... 0.07379% monofighting.................. 0.04733% monodark...................... 0.04682% gravity....................... 0.04224% monosteel..................... 0.04122% trickhail..................... 0.03868% monorock...................... 0.03053% trickrain..................... 0.02036% tailwind...................... 0.01730% monofire...................... 0.01679% monoflying.................... 0.01578% monoground.................... 0.01018% hailstall..................... 0.00865% tricksand..................... 0.00865% trapper....................... 0.00814% rainstall..................... 0.00814% Stalliness (mean: -0.572) -2.0|## |###### -1.5|################ |####################### -1.0|############################# |############################## -0.5|############################## |###################### 0.0|############## |######### +0.5|######## |#### +1.0|## |## +1.5|# |# +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.50%