weatherless...................85.87743% offense.......................52.11283% hyperoffense..................30.41274% balance.......................13.75567% hail.......................... 8.55548% hailoffense................... 3.25131% rain.......................... 2.84499% voltturn...................... 2.09453% semistall..................... 1.87491% stall......................... 1.84386% monotype...................... 1.72421% sand.......................... 1.59813% sun........................... 1.43521% batonpass..................... 0.69963% rainoffense................... 0.69878% sunoffense.................... 0.69628% monofairy..................... 0.41979% sandstall..................... 0.40108% trickroom..................... 0.37203% multiweather.................. 0.29873% monopoison.................... 0.28134% monowater..................... 0.27796% sandoffense................... 0.25371% monoghost..................... 0.19110% monobug....................... 0.15208% dragmag....................... 0.09293% monopsychic................... 0.08097% mononormal.................... 0.05982% monoelectric.................. 0.05548% monoice....................... 0.03784% monodragon.................... 0.03694% trickhail..................... 0.03424% monofighting.................. 0.03125% gravity....................... 0.02840% monodark...................... 0.02561% monosteel..................... 0.02017% monograss..................... 0.02007% tailwind...................... 0.01366% monorock...................... 0.01059% trickrain..................... 0.01055% monoflying.................... 0.00930% hailstall..................... 0.00863% monofire...................... 0.00836% trapper....................... 0.00707% rainstall..................... 0.00600% monoground.................... 0.00555% tricksand..................... 0.00436% Stalliness (mean: -0.578) -2.0|# |###### -1.5|############### |######################## -1.0|############################# |############################## -0.5|############################## |##################### 0.0|############## |######### +0.5|####### |#### +1.0|## |## +1.5|# |# +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.50%