weatherless...................86.12473% offense.......................49.41525% hyperoffense..................29.74378% balance.......................13.98621% hail.......................... 6.37134% sand.......................... 4.80185% stall......................... 4.55027% sandstall..................... 2.84209% rain.......................... 2.40872% semistall..................... 2.30449% hailoffense................... 2.26607% voltturn...................... 1.23051% sun........................... 0.37616% monotype...................... 0.28543% rainoffense................... 0.20727% sunoffense.................... 0.20404% batonpass..................... 0.17034% mononormal.................... 0.10021% monowater..................... 0.08773% hailstall..................... 0.08635% multiweather.................. 0.08281% sandoffense................... 0.04741% monoghost..................... 0.03598% trickroom..................... 0.02067% monodragon.................... 0.01510% monobug....................... 0.01056% monofighting.................. 0.00825% monopsychic................... 0.00778% monofairy..................... 0.00599% trickrain..................... 0.00576% tricksand..................... 0.00482% monoice....................... 0.00357% monograss..................... 0.00249% monodark...................... 0.00214% monopoison.................... 0.00211% gravity....................... 0.00176% monoground.................... 0.00137% monoflying.................... 0.00133% dragmag....................... 0.00068% monoelectric.................. 0.00065% trickhail..................... 0.00011% monorock...................... 0.00008% tailwind...................... 0.00007% monosteel..................... 0.00006% monofire...................... 0.00002% rainstall..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.466) -2.0|# |## -1.5|########## |############################# -1.0|################## |############################## -0.5|####################### |################## 0.0|################ |###### +0.5|#### |### +1.0|## |# +1.5|## |# +2.0| |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.58%