weatherless...................82.50942% offense.......................42.93948% balance.......................35.12525% hyperoffense..................11.87098% sun...........................10.06429% semistall..................... 6.80559% sand.......................... 4.93239% voltturn...................... 4.26735% stall......................... 3.25870% rain.......................... 2.30548% monotype...................... 1.42984% trickroom..................... 0.94214% sunoffense.................... 0.84239% choice........................ 0.47661% monofire...................... 0.38794% hail.......................... 0.35469% rainstall..................... 0.33252% monowater..................... 0.31035% sandstall..................... 0.24385% monograss..................... 0.16626% multiweather.................. 0.16626% sunstall...................... 0.13301% tricksun...................... 0.13301% rainoffense................... 0.12192% monopoison.................... 0.12192% monoghost..................... 0.12192% monoelectric.................. 0.12192% monobug....................... 0.07759% dragmag....................... 0.06650% monofairy..................... 0.06650% tailwind...................... 0.05542% monoground.................... 0.05542% hailoffense................... 0.05542% monoice....................... 0.04434% monodark...................... 0.04434% monodragon.................... 0.04434% monofighting.................. 0.03325% gravity....................... 0.02217% sandoffense................... 0.01108% monorock...................... 0.01108% monoflying.................... 0.01108% hailstall..................... 0.01108% tricksand..................... 0.01108% Stalliness (mean: -0.057) |### -1.5|###### |######## -1.0|############ |################# -0.5|########################## |###################### 0.0|############################## |####################### +0.5|############## |############## +1.0|########## |#### +1.5|#### |### +2.0|# | +2.5|# | more negative = more offensive, more positive = more stall one # = 0.50%