weatherless...................82.94614% balance.......................39.10836% offense.......................31.43860% hyperoffense..................11.47932% semistall.....................10.38448% sand.......................... 7.97032% stall......................... 7.58924% voltturn...................... 6.50032% sun........................... 6.35667% rain.......................... 2.66387% rainstall..................... 1.17464% sunoffense.................... 1.06668% trickroom..................... 0.94216% choice........................ 0.70684% monotype...................... 0.70611% sandstall..................... 0.54898% hail.......................... 0.30467% sunstall...................... 0.29178% multiweather.................. 0.24167% monowater..................... 0.20682% monofairy..................... 0.20635% tailwind...................... 0.16482% monofire...................... 0.12764% monoground.................... 0.12381% hailoffense................... 0.09180% tricksun...................... 0.06072% monopoison.................... 0.04127% monograss..................... 0.04127% hailstall..................... 0.03909% rainoffense................... 0.02720% gravity....................... 0.00640% monoflying.................... 0.00022% sandoffense................... 0.00000% dragmag....................... 0.00000% monobug....................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.174) |### -1.5|######### |########## -1.0|######### |############# -0.5|################## |##################### 0.0|############################## |######################### +0.5|################## |######################### +1.0|############### |######## +1.5|######## |########## +2.0|## |# +2.5|## |# more negative = more offensive, more positive = more stall one # = 0.44%