weatherless...................73.93829% offense.......................59.61055% balance.......................25.84569% hyperoffense..................12.20891% sun........................... 8.79550% sand.......................... 8.44007% rain.......................... 7.00453% monotype...................... 5.35758% trickroom..................... 4.03542% hail.......................... 3.80561% semistall..................... 1.85531% multiweather.................. 1.74654% tailwind...................... 1.65155% tricksun...................... 1.07397% monowater..................... 0.70781% voltturn...................... 0.68789% choice........................ 0.64499% sandoffense................... 0.64346% monobug....................... 0.57605% monofire...................... 0.53009% hailoffense................... 0.49945% stall......................... 0.47953% monoice....................... 0.46728% monoelectric.................. 0.43663% rainoffense................... 0.42744% sunoffense.................... 0.42285% monopsychic................... 0.39987% monofairy..................... 0.39220% monosteel..................... 0.27424% monodragon.................... 0.24972% tricksand..................... 0.23900% monoghost..................... 0.23287% monorock...................... 0.20836% batonpass..................... 0.18538% monopoison.................... 0.17619% mononormal.................... 0.16087% monoground.................... 0.15780% monodark...................... 0.13635% monofighting.................. 0.13022% monograss..................... 0.07813% monoflying.................... 0.04290% dragmag....................... 0.04137% trickhail..................... 0.03983% sunstall...................... 0.03830% trickrain..................... 0.01838% rainstall..................... 0.00766% gravity....................... 0.00460% sandstall..................... 0.00306% trapper....................... 0.00306% Stalliness (mean: -0.311) |# -1.5|### |######## -1.0|################ |###################### -0.5|############################## |############################ 0.0|######################### |################ +0.5|######### |##### +1.0|## |## +1.5| | more negative = more offensive, more positive = more stall one # = 0.59%