weatherless...................72.96926% offense.......................60.13448% balance.......................25.13154% hyperoffense..................12.69558% sun........................... 9.35143% sand.......................... 8.94220% rain.......................... 6.99756% monotype...................... 5.32304% trickroom..................... 4.49621% hail.......................... 4.07772% tailwind...................... 2.04167% multiweather.................. 2.02057% semistall..................... 1.60404% tricksun...................... 1.36934% monowater..................... 0.71493% sandoffense................... 0.66340% hailoffense................... 0.61946% choice........................ 0.58089% voltturn...................... 0.56413% monofire...................... 0.56232% monofairy..................... 0.51263% monopsychic................... 0.46636% monobug....................... 0.44737% monoice....................... 0.44087% stall......................... 0.43435% rainoffense................... 0.40462% monoelectric.................. 0.36396% sunoffense.................... 0.35476% monosteel..................... 0.33469% tricksand..................... 0.27299% monorock...................... 0.24576% monodragon.................... 0.23961% monoghost..................... 0.23205% monoground.................... 0.19782% monopoison.................... 0.14035% monodark...................... 0.11755% monofighting.................. 0.11466% mononormal.................... 0.10615% batonpass..................... 0.09317% monograss..................... 0.04959% dragmag....................... 0.04312% trickhail..................... 0.04256% monoflying.................... 0.03635% sunstall...................... 0.03080% trickrain..................... 0.01366% rainstall..................... 0.00750% gravity....................... 0.00431% sandstall..................... 0.00171% trapper....................... 0.00051% Stalliness (mean: -0.329) |# -1.5|#### |######## -1.0|################# |###################### -0.5|############################## |############################ 0.0|######################## |############### +0.5|######### |##### +1.0|## |## +1.5| | more negative = more offensive, more positive = more stall one # = 0.60%