weatherless...................78.39840% offense.......................66.74145% balance.......................17.72665% hyperoffense..................15.46868% sun...........................11.29524% tailwind...................... 8.55556% trickroom..................... 7.83524% sand.......................... 5.38517% rain.......................... 3.65901% monotype...................... 2.83008% hail.......................... 2.56137% tricksun...................... 1.99378% monopsychic................... 1.62300% multiweather.................. 1.28806% tricksand..................... 0.49761% monosteel..................... 0.49742% sandoffense................... 0.35954% rainoffense................... 0.27713% hailoffense................... 0.21251% monowater..................... 0.19971% monofairy..................... 0.17774% voltturn...................... 0.14013% choice........................ 0.12001% sunoffense.................... 0.10706% monodragon.................... 0.10030% monofire...................... 0.09365% semistall..................... 0.05835% monoice....................... 0.05666% trickhail..................... 0.03492% monorock...................... 0.02007% monofighting.................. 0.01906% monoground.................... 0.01245% batonpass..................... 0.01216% monoelectric.................. 0.00737% monopoison.................... 0.00717% stall......................... 0.00487% monobug....................... 0.00449% mononormal.................... 0.00432% monoghost..................... 0.00367% monodark...................... 0.00267% monoflying.................... 0.00033% trapper....................... 0.00000% monograss..................... 0.00000% trickrain..................... 0.00000% sunstall...................... 0.00000% dragmag....................... 0.00000% rainstall..................... 0.00000% gravity....................... 0.00000% sandstall..................... 0.00000% Stalliness (mean: -0.452) | -1.5|## |##### -1.0|############################## |############### -0.5|####################### |########################### 0.0|############### |########### +0.5|###### |## +1.0|# | +1.5| | more negative = more offensive, more positive = more stall one # = 0.73%