weatherless...................76.75200% offense.......................49.82838% balance.......................37.46424% hail..........................11.41304% rain.......................... 7.22969% hyperoffense.................. 7.15103% monotype...................... 6.35011% trickroom..................... 5.34897% semistall..................... 4.66247% sun........................... 3.31808% monoice....................... 2.03089% sand.......................... 1.66619% voltturn...................... 0.93678% stall......................... 0.89388% monowater..................... 0.80092% monofairy..................... 0.62929% tailwind...................... 0.59354% monodark...................... 0.52203% monobug....................... 0.50057% hailoffense................... 0.48627% monoelectric.................. 0.43621% monosteel..................... 0.35755% multiweather.................. 0.35040% choice........................ 0.35040% rainoffense................... 0.30034% monoghost..................... 0.24314% monograss..................... 0.22168% monofighting.................. 0.20023% monofire...................... 0.15017% batonpass..................... 0.12872% gravity....................... 0.12157% monopsychic................... 0.11442% trickhail..................... 0.11442% sunoffense.................... 0.11442% monoground.................... 0.08581% dragmag....................... 0.07866% trickrain..................... 0.05721% sandstall..................... 0.04291% rainstall..................... 0.04291% tricksun...................... 0.03576% monopoison.................... 0.02145% monoflying.................... 0.02145% sunstall...................... 0.01430% trapper....................... 0.01430% mononormal.................... 0.01430% hailstall..................... 0.00715% Stalliness (mean: -0.081) |## -1.5|### |##### -1.0|######### |##################### -0.5|########################## |############################# 0.0|############################## |############################ +0.5|################## |######## +1.0|############ |### +1.5|# |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.51%