weatherless...................91.04138% offense.......................52.59609% hyperoffense..................31.29272% balance.......................15.56552% voltturn...................... 7.64312% sun........................... 4.95701% hail.......................... 1.85934% sand.......................... 1.69949% monotype...................... 1.61314% sunoffense.................... 1.13361% rain.......................... 0.74778% trickroom..................... 0.72940% semistall..................... 0.43911% multiweather.................. 0.30499% choice........................ 0.29397% tailwind...................... 0.25171% monowater..................... 0.24803% hailoffense................... 0.22415% mononormal.................... 0.21680% rainoffense................... 0.21496% sandoffense................... 0.20210% monodark...................... 0.18373% monobug....................... 0.13596% monoice....................... 0.11942% stall......................... 0.10656% monoground.................... 0.08819% monopsychic................... 0.08635% monoghost..................... 0.08635% monograss..................... 0.08268% monofairy..................... 0.07717% monopoison.................... 0.06247% monosteel..................... 0.06247% dragmag....................... 0.05879% monofighting.................. 0.05879% trapper....................... 0.05512% monofire...................... 0.05512% monodragon.................... 0.05144% monoflying.................... 0.04961% monorock...................... 0.02205% monoelectric.................. 0.02205% sandstall..................... 0.00919% trickrain..................... 0.00919% hailstall..................... 0.00919% tricksand..................... 0.00919% tricksun...................... 0.00184% Stalliness (mean: -0.656) |# -2.0|### |######### -1.5|############### |###################### -1.0|########################### |############################## -0.5|############################ |######################### 0.0|##################### |########### +0.5|####### |### +1.0|# | more negative = more offensive, more positive = more stall one # = 0.49%